Enermatrix

Description:

Val Char Cost
10 STR 0
13 DEX 6
23 CON 3
12 BODY 2
18 INT 8
10 EGO 0
15 PRE 5

10/27 PD 8
10/27 ED 8
5 SPD 30
6 REC 2
35 END 3
20 STUN 0

12m RUN 0
4m SWIM 0
4m LEAP 0
Characteristics Cost: 135

Cost Power
@, all slots Variable Limitations (requires -1/2 worth of Limitations; Requires OIF Capacitance Bracers or 2x END Cost; -1/4)
#, all slots (+0) [Notes: Must wear rubberized costume or be in her electricity collection device at home, otherwise subjected to a significant increase of Static Discharges to surroundings(potentially fry surrounding electronics, ignite explosives, separate water into hydrogen/oxygen, ignite flammable gases)

(Not intended to be dangerous but could make for interesting RP opportunities)]
0 Point Energy Production
39 0 Point Energy Tap: Endurance Reserve (100 END, 20 REC), # (0) (39 Active Points)
72 Energy Emission and Manipulation: Multipower, 90-point reserve, (90 Active Points); all slots @ (-1/4)
2f 1) Flight 25m, Position Shift (30 Active Points); Unified Power (Flight; -1/4), @ (-1/4)
5f 2) Power Flight: Flight 10m, x128 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat Acceleration/Deceleration (
1) (90 Active Points); Limited Maneuverability (-1/4), Unified Power (Flight; -1/4), @ (-1/4), Leaves A Trail (-0)
3f 3) Electric Bolts: Blast 6 1/2d6, Autofire (3 shots; 1/4), Reduced Endurance (1/2 END; +1/2) (58 Active Points); No Knockback (-1/4), Beam (-1/4), @ (-1/4)
5f 4) Lightning Blast: Blast 12d6 (60 Active Points); @ (-1/4)
5f 5) Taser Shot: Blast 6d6, Attack Versus Alternate Defense (Force Field-based or Insulated Resistant ED; +1) (60 Active Points); @ (-1/4)
3f 6) Direct Current Paralysis: Entangle 3d6, 3 PD/3 ED, Only vs Targets with Muscles or Other Comparative Structures (
0), Takes No Damage From Attacks All Attacks (1/2), Constant (1/2) (60 Active Points); Vulnerable (Common; Electrical; -1/2), @ (-1/4)
3f 7) Ionize: Drain DCV 3d6+1, Area Of Effect (4m Radius; 1/4), Constant (1/2) (58 Active Points); Only impacts future attacks from Electrical, Magnetism, or Metal Attacks (-1/2), @ (-1/4) [Notes: Based on UEP 89]
3f 8) Force Shield: (Total: 60 Active Cost, 30 Real Cost) Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Nonpersistent (-1/4), Only usable when Blocking (-1/4), @ (-1/4) (Real Cost: 13) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Nonpersistent (-1/4), Only usable when Blocking (-1/4), @ (-1/4) (Real Cost: 13)
Defenses
Force Field Belt, all slots OIF (-1/2)
31 1) Force Field/Inertial Dampening Field: Resistant Protection (12 PD/12 ED) (Impermeable, Protect Carried Items) (46 Active Points); OIF (-1/2) [Notes: The power goes down when knocked unconscious]
5 2) Ablative Energy: +30 STUN (15 Active Points); Cannot use Personal REC (-1/2), Linked (Force Field/Inertial Dampening Field; -1/2), OIF (-1/2), Does not affect consciousness (-1/4)
9 3) Ablative Energy Regeneration: Regeneration (1 BODY per Phase) (18 Active Points); Only on Ablative Energy (-1/2), OIF (-1/2) [Notes: Uses rules for Faster Regeneration & Regenerating Other Characteristics from APG 114

2 STUN per interval]
6 4) Impact Protection: +10 CON (10 Active Points); OIF (-1/2), Only to avoid Stunning (-1/4)
6 5) Environmental Protection: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2), Linked (Force Field/Inertial Dampening Field; Lesser Power need not be used proportionally to Power with which it is Linked; Greater Power is Constant or in use most or all of the time; 0)
10 Darlex/Kevlar Bodysuit: Resistant Protection (5 PD/5 ED) (15 Active Points); OIF (-1/2) [Notes: Darlex is rubberized spandex]
12 Electroreception: Detect Electromagnetic Field 13
(Unusual Group), Discriminatory, Range, Sense, Subject to GM ruling, Targeting (25 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2)
Powers Cost: 219

Cost Skill
4 +2 with Electric Bolts
3 Combat Driving 12-
3 Computer Programming 13-
3 Cryptography 13-
3 Electronics 13-
3 Linguist
0 1) Language: English (idiomatic) (4 Active Points)
1 2) Language: French (fluent conversation) (2 Active Points)
1 3) Language: Japanese (fluent conversation) (2 Active Points)
1 4) Language: Russian (fluent conversation) (2 Active Points)
3 Scholar
2 1) KS: Canadian Police Procedures (3 Active Points) 13-
2 2) KS: Scientific World (3 Active Points) 13-
2 3) KS: Superhero World (3 Active Points) 13-
3 Scientist
2 1) Science Skill: Electrical Engineering 13- (3 Active Points)
2 2) Science Skill: Force Field Physics 13- (3 Active Points)
2 3) Science Skill: Physics 13- (3 Active Points)
3 Security Systems 13-
2 TF: Small Motorized Ground Vehicles, Snowboarding, Snowmobiles
3 Teamwork 12-
1 Power 8-
Skills Cost: 49

Cost Perk
1 Money: Well Off
Perks Cost: 1

Cost Talent
6 2/2d6 Striking Appearance (vs. all characters)
Talents Cost: 6

Total Character Cost: 410

Pts. Disadvantage
20 Hunted: VIPER Infrequently (Mo Pow; NCI; Harshly Punish)
5 Negative Reputation: “The crazy woman that blew up the University Physics Lab”, Infrequently
10 Psychological Complication: Cannot Resist Taunting Her Opponents In Combat (Common; Moderate)
15 Psychological Complication: Overconfident (Very Common; Moderate)
15 Social Complication: Public Identity Frequently, Major
10 Social Complication: Sex Object Frequently, Minor [Notes: Ever since the incident at the university, her appearance in the news has generated unwanted attention by those who focus on her appearance and not her scientific skills]
Disadvantage Points: 75
Base Points: 400
Experience Required: 10
Total Experience Available: 13
Experience Unspent: 3

Bio:

Enermatrix

CHAMPIONS: The WorldWardens RalphYoung cptpatriot